idea
Decision Geometry
A placeholder idea entry about treating product and strategy as a spatial system of constraints, vectors, and intersections.
This page stands in for a future framework or thesis. It is the kind of entry that explains how Ajay thinks, not just what Ajay built. That distinction matters if the portfolio is eventually going to support graph traversal and LLM querying.
The placeholder thesis is simple: decisions do not happen in a list. They happen in a field of forces. Incentives, timing, constraints, and incomplete information all pull on the shape of the outcome. Good systems reduce noise and make the meaningful vectors easier to perceive.
When you replace this with real content, it should probably include:
- a concise thesis statement
- the model or framework
- examples of where it applies
- links to projects that demonstrate it in practice
This is the kind of content that can become connective tissue between projects, writing, and future conversation with an assistant.